My first time doing 3D modelling, using Cinema 4D to accurately visualise a blueprint planning of a modern home with an overhanging room. With simple textures/shaders and a basic landscape, I then roughly ported the model to UE4 with no knowledge on topology, mesh grouping and anything to really have the model intact in UE4, hence the rough looking model with faces missing and broken lighting.
This was done for a secondary compulsory school project where we tied our subjects to a tangible project supervised by teachers I choose upon finding suitable for giving feedback on the project's progress, done through 2014-2015.
Virtual Tour in UE4